Master in Innovation, Design and Creativity

Please note

From the start of the 2022 academic year, the Master in Innovation & Digital Transformation will change its name to Master in Innovation, Design and Creativity.

Students enrolled in 2021-2022: consult our programmes.

Programme objectives

The Innovation, Design and Creativity Master's degree aims to train future actors, producers and critics of innovation. Its objective is to provide keys to understanding the dynamics that link innovation systems, society, production networks and the environment. Its aim is to be able to operate in these contexts to bring about change and guide the transitions necessary for a liveable and sustainable future.

During the Master's programme, students acquire and develop the skills to observe, describe and interpret the contexts in which innovation should take place. By learning, experimenting and proposing project methodologies, students are progressively invited to test and produce new forms and formats: social intervention protocols, participatory situations, digital applications, material prototypes, speculative scenarios.

A strong emphasis is placed on project management. Students also acquire the practical skills and tools to manage projects and assess their impacts in terms of their economic, but more importantly, social, environmental and cultural value.


The Master in Innovation, Design and Creativity is rooted in an interdisciplinary approach. It allows students to navigate and then weave original relationships between social sciences, innovation management and design. The training proposal, in this sense, provides students with the necessary knowledge to understand and address in an original way the current and future critical issues and challenges of our societies.

  • Social sciences, and in particular science and technology studies (STS), offer students the opportunity to understand how every object, from technical infrastructures to everyday technological solutions, creates a specific world around it through processes of social inclusion and exclusion, the production of invisible environmental externalities and the implementation of cultural systems. 
  • Innovation management provides the skills needed to turn ideas into action, regardless of their scale and technological component. Great emphasis is placed on project care, i.e. the ability to understand and monitor the changes needed to adapt it and make it active in the real world. At the same time, during the Master's course, great importance is given to value production mechanisms that go beyond strictly economic mechanisms and benefit traditional business stakeholders.
  • Design, understood more as a diffuse social practice than as an autonomous discipline, provides the practical tools to both study and produce the world, its problems and issues. Mixing technical elements with elements of social critique, aesthetic concerns with environmental concerns, design as proposed in the Master offers new research methodologies to explore and understand the problems of society and at the same time change it collectively.

This pedagogy is applied in a balanced and progressive way during the 3 semesters between theoretical contributions and practice, which allows the future graduates to acquire knowledge and skills immediately applicable in the professional world.

Course outline and specific features

The Master's degree in Innovation, Design and Creativity is a two-year initial training programme, taught in French.

The first year of the Master's programme is based on several core courses: human and social sciences, management and design. Each of these foundations articulates learning through knowledge (lectures) and methodologies (workshops).

Students have the opportunity to take a gap year between the first and second years in order to consolidate their professional experience.

The second year allows students to consolidate what they have learned in the first year, while at the same time opening up to specialisation courses.

The recruitment of students from various disciplinary backgrounds (design and art, engineering, human and social sciences, political science, philosophy, etc.) allows for a diversity and complementarity of profiles from which each student benefits, thus allowing for a transfer of skills between peers.

Career prospects

Young graduates are equipped to directly apply their expertise in professions that link the practice of design, strategic analysis and knowledge of technologies.

The Master's degree in Innovation, Design & Creativity enables, among other things, the acquisition of the following skills:

  • Understanding the business world in a context of uncertainty by using knowledge and skills allowing a systemic approach to situations;
  • Mobilisation of methodologies and tools -investigative and creative-, to favour original and meaningful approaches from an ethical, environmental and social point of view;
  • Design and management of projects (innovative, creative, sustainable & technological) within complex ecosystems;
    Ability to integrate design, creation and design skills as a major lever in the company's thinking, management and action;
  • Conversely, the ability to integrate management and project design tools into cultural and creative activities;

Graduates occupy strategic positions in a wide variety of organisations and sectors, most of them in design agencies (service designer, business designer, creative designer) and innovation agencies (innovation manager, ecosystem manager), in the innovation or design departments of large companies, in consultancy firms and in foresight institutes.

These professions are complemented by more individual paths in the context of personal and creative initiatives, or start-ups or more generally of an entrepreneurial nature.

Examples of start-ups created within the master's programme: Ctrl S (Innovation agency for a responsible digital economy), Maïa (Management software to achieve the objectives set by the agriculture and food law).



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